VR Game "Coffee Cannon" (2016)
Realization: VRisch / Agency: Herzblut / Client: Emmi

This game was a spin-off project of the rollercoaster ride we created a little earlier. It is a coffee themed "baskedhead" game where the player basically is the basket and has to chatch the oncoming balls, or in this case coffee beans. The game was part of a roadshow Emmi held during the summer of 2016 in Austria. I created most of the assets and also helped refining the game design. It turned out to be really fun to play, although a bit straining on the neck after several rounds. 


Tasks
- Art direction and style development
- Game Design
- Environment & Asset creation
- Materials & Textures
- Rigging for animation
- Implementation in Unreal

Tools
- Maya
- Unreal Engine 4
- Photoshop
- Quixel
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